Back when we started working on Duck Marines we couldn’t find any suitable
music we were allowed to use so I decided to try my hand at making some myself. In the meantime we got permission to use
the awesome Stone Soup album by Philip Linde.
My stuff probably won’t be included in the game now that we have something better but I still like how it turned out.
Give it a listen below.
This post is about five months too late but I wanted to make a post about Mr. Rescue for future reference.
Back in May I released a free PC game called Mr. Rescue made in collaboration with good friend of mine.
The game was never meant to be anything special and by the point where we decided to release it we were
fed up with working on it.
We did almost nothing to promote the game besides a single thread on /r/IndieGames, a thread on the LÖVE forums and the occasional #screenshotsaturday post.
I even got to give a small interview for the French retro gaming site OrdiRetro which was a lot of fun and definitely a first for me.
The game were also included in the seventh installment of the awesome The Free Bundle which is probably where the majority of downloads has come from.
Overall the whole experience has been quite amazing and I’ve learnt quite a bit, both from the things
we did right but especially the things we did wrong. Lessons include:
YouTubers, even the smaller ones, are excellent marketing.
Even a CC license can be restrictive. We initially released the game under a ZLIB/CC-NC-BY-SA license, but the non-commercial clause prevented the game from being included in the Debian main repositories which caused us to relicense it.
There are still quite a lot of people with integrated chipsets that do not support framebuffer objects. It’s hard to explain to people why their laptop couldn’t run what looks like a 16-bit era game.
Don’t write sloppy code assuming you won’t have to maintain it later on. Never.
But most importantly: Finish something even if you despise it. Others might not.
Recently took a course called Computer Game Programming I: Graphics in which we were required to hand in a simple game-ish program to qualify for the oral exam. Wanted a little more challenge so I decided to make a simple Portal clone.
The actual portals are drawn using the stencil buffer in a pretty straight-forward manner. Unfortunately they are not recursive as I ran out of time. I did however implement some simple per-pixel lighting and normal mapping which was a great exercise in GLSL programming. Would have loved to implement shadow volumes as well, but that’s for another time.
The goal of the game is to survive as long as you can.
Jump over trains with closed doors and try (as much as possible) to run through trains with open doors to avoid birds and tunnels. Some open trains will give you coffee. When your coffee-meter is full, you have one extra life.
1-4: Set zoom
P: Pause game
M: Mute sound
IYFCT has not been updated for LÖVE version 0.9.
The downloads below will only work for version 0.8.